A futuristic style racing game written using soya ( an opengl 3d engine ) and python.
i have added a gallery section for concept art, screenshots and any other images.
track1 should now work again in cvs. so now you can run racing.py -l level1
as a pressie there is a new cvs tarball available for download from http://sourceforge.net/project/showfiles.php?group_id=126043&package_id=137845
you get put back on the track now properly which is great! also ive tweeked the speed ring track to suit its name a little better.
...4 more ships! Thanks to Maligor and crook ( urberkinder )!
also in cvs today new textures, boost areas and i fixed the map for the speed ring
i wasnt going to release another snapshot but i think there are enough changes to warrent it before the menu gets fixed up.
i cant remeber everything since the last snapshot but i think ive added changeable cameras as well as what i said in the last news item.
you can download the snapshot from http://sourceforge.net/project/showfiles.php?group_id=126043&package_id=137845
well today there should be two tracks in CVS _and_ some new ships coming soon from uberkinder. there
is a new screenshot to for the browsers out there. http://sourceforge.net/project/screenshots.php?group_id=126043
i will release a new cvs snapshot when then menu and tracks/ships have been joined. also today in cvs there is a clock and lap times so you can see how good you really are and restart points so when you fall off the edge it puts you back on.
thanks to all the people that have already downloaded pywracer! please join the mailing list and send any comments you have.http://lists.sourceforge.net/lists/listinfo/pywracer-general
after christmas the physics engine should be going in which im very excited about! proper collisions at last.
developers and users please join #pywracer on irc.freenode.net
A CVS snapshot is now available for download! Get it from http://prdownloads.sourceforge.net/pywracer/pywracer.2004.12.18.tar.gz?download
I hate doing webshites but here it is. I have one xml file and one xslt file. Does all the work I need.
If you want to make corrections or additions send me a CVS patch. The CVS module is called pywracer_htdocs.
There are now screenshots available and some stuff in cvs!
Screenshots maybe seen at http://sourceforge.net/project/screenshots.php?group_id=126043
Instructions for checking out CVS are at http://sourceforge.net/cvs/?group_id=126043
Some screenshots are here http://sourceforge.net/project/screenshots.php?group_id=126043
And there are more in the gallery http://pywracer.sf.net/gallery.html
The only way to get pywracer at the moment is to check out the CVS. Instructions for this can be
found at http://sourceforge.net/cvs/?group_id=126043
As soon as there is more i will start uploading CVS snapshots.
To run the game type:
$ python racing.pyor you may just be able to double click the file if your system is setup to handle it.
pywracer needs more tracks and ships! If you are handy with blender have a look at
the models in data/blender. Currently there is only ship.blend and track1.blend. Other
objects will be greatfully recieved of course! ( start point, buildings, tunnels, ... )
To create new levels you need a file like data/xml/level1.xml that specifies the blender objects to load and other information about the level. Then to compile the level to something you can play type:
$ python tools/LevelXML.py --racing -f data/xml/foo.xmlThen to play your level type:
$ python racing.py -l fooTextures are also needed. Banners and logos seem an easy resource for these, just like you would see if you watched a grand prix. Also textures for buildings and tracks and just about anything else!
To suggest or complain, praise or flame or just say to say "hi" please join the
mailing list at http://lists.sourceforge.net/lists/listinfo/pywracer-general
To contact me direct: mailto: email@example.com